I've started this new thread for discussion about the Epic Line of fire rules.
I was more meaning that the unit will become broken by being targeted. so a unit of 4 lictors behind terrain gets shot at twice and loses 1 member. they are now broken so now they cant activate. by the rules they cant be targeted at all.
Unfortunately nids don't have drop pods or much cheap long range (60cm is the furthest) firepower available. we do have teleporters/scouts but half the units have no FF so they cant hurt skimmers. even when they do have FF there is the overwatch order on units far away that will nail most of the assault team. this is one reason why I don't like TLOS in epic.
I don't have a problem with the nid army list or the rule book. As a nid most players vs me will try and set up corner to corner and that is ok. Add in TLOS being able to see things through cover and that means that key bugs wont make it across or activate on a 3+ to march if BMed. I found it extremely hard to protect a dominatrix or hydraphant from shooting as titan killers on over watch can interrupt my 500pt supreme commander dominatrix during anyone of her 3 moves and shoot from across the table. -1 to hit doesn't really count for that much when 3 do D3 each.
TLOS benefits firepower heavy armies at the expense of CC ones. Abstract LOS forces a more action packed and dynamic game as the enemies guns can be mitigated through intelligent movement across the battlefield. TLOS is just run forward and hope the enemies dice are kind to you.
One thing that I would like to really really state...and that is that this is in no way a rant against anyone or the tourney or anything. I am just stating about why I don't like TLOS and am surprised that the local group changed that rule section.
This is the rule Spiv is referring to:
1.9.2 Who may shoot?2
In order to shoot, a unit must be in range and have a line
of fire to at least one unit in the target formation, and
must not be suppressed.
Line of fire: The line of fire is a straight line drawn from
the shooting unit to one unit in the target formation. The
line of fire is blocked by terrain features such as
buildings, hills, woods, etc. Weapons higher up can often
see over any terrain that is lower down. Buildings, rubble,
woods, fortifications and the like donâ€™t block the line of
fire to or from units that are in the terrain itself unless the
line of fire passes through more than 10cm of the terrain
feature (ie, you can shoot 10cm â€˜intoâ€™ a terrain feature,
but the line of fire is still blocked to units on the other
side). The only units that can block the line of fire are
war engines (see 3.0). Other units do not block the line of
fire for friend or foe.
Range: In order to shoot, a unit must be in range of a unit
to which it has a line of fire in the target formation.
From the same page:
Lines of Fire: In Epic, the terrain and the models are
assumed to be the same scale, so if you want to check a
difficult line of sight between two units, all you need to
do is bend over and get a â€˜modelâ€™s eye viewâ€™ to see if
they are in each others line of fire.
Spiv is talking about all terrain blocking line of sight to anything more than 10cm deep into it, and to all models behind the terrain (which is what the first quote above indicates).
We play that terrain uses line of sight rules (if a model can see the enemy, it can see the enemy), except for things like Forests which are treated in a more abstract manner; regardless of whether a forest stand only has a few trees on it, it is treated as solidly forested and blocks LOS.
I am used to playing the second method, as are most WA players. It also seems to be the most common way to play terrain from what I have seen of international battle reports and discussions.
However it doesn't match this rule: "Buildings, rubble, woods, fortifications and the like donâ€™t block the line of fire to or from units that are in the terrain itself unless the line of fire passes through more than 10cm of the terrain feature (ie, you can shoot 10cm â€˜intoâ€™ a terrain feature, but the line of fire is still blocked to units on the other side)." It seems to be more used because "it works" than it is literally what the rules say.
If the rules we play aren't an exact match to the rules as written it's got to be worth a discussion.