It is currently Wed Nov 14, 2018 11:13 pm

All times are UTC+08:00




Post new topic  Reply to topic  [ 21 posts ]  Go to page 1 2 Next
Author Message
PostPosted: Mon Mar 24, 2014 8:22 pm 
Offline
User avatar

Joined: Fri May 12, 2006 7:00 pm
Posts: 4557
Location: Guildford
2x Stealth Devices on a Royal Tie Interceptor, legal?

_________________
Murdering mans, in the name of CHAOS and the Night Lords!


Top
   
PostPosted: Mon Mar 24, 2014 8:37 pm 
Offline
User avatar

Joined: Tue Sep 18, 2007 3:19 pm
Posts: 1460
Location: Waikiki
No it's not. The wording of the royal guard upgrade is two different modifications sadly.


Top
   
PostPosted: Mon Mar 24, 2014 9:00 pm 
Offline
User avatar

Joined: Fri May 12, 2006 7:00 pm
Posts: 4557
Location: Guildford
Quote:
No it's not. The wording of the royal guard upgrade is two different modifications sadly.
Ah yes, cheers Paul. I was reading off a squad builder!
Internet fail.

_________________
Murdering mans, in the name of CHAOS and the Night Lords!


Top
   
PostPosted: Mon Mar 24, 2014 9:10 pm 
Offline
User avatar

Joined: Tue Sep 18, 2007 3:19 pm
Posts: 1460
Location: Waikiki
I thought the same mate but I've seen this one come up on the forums a couple of times.

My question - what are the most effective y wing builds people field? Trying to give them another shot, despite their obvious weakness.


Top
   
PostPosted: Mon Mar 24, 2014 9:29 pm 
Offline
Moderator
User avatar

Joined: Sat Feb 04, 2006 4:11 pm
Posts: 8364
Location: Perth
Low PS Y wings with Ion turrets suck... hate those guys! I think that's the way I would run them - gold squadron with ion turret

_________________
OBJECTIVE SECURED The 40k Blog

Official Malifaux Henchman for Perth, Western Australia - Interested in a Demo? PM me!


Top
   
PostPosted: Mon Mar 24, 2014 10:00 pm 
Offline
User avatar

Joined: Tue Aug 07, 2007 9:37 pm
Posts: 11303
Quote:
My question - what are the most effective y wing builds people field? Trying to give them another shot, despite their obvious weakness.
Their weaknesses are a poor main gun and a bad dial. You can get around both issues very easily by slapping on a secondary weapon and making it a turret that doesn't require fancy manoeuvres to get targets in its arc - hence they were practically made for Ion Cannon Turrets.

The most common way to run them (and the way I always do) is Gold Squadron + Ion Cannon = 23

If you want to take them a bit further, the next thing is to realise they are still fairly useless at Range 3. The Ion is only range 1-2 and at range 3 the enemy get extra evade dice vs the y-wing's paltry 2 shots, so what I do when points allow is add a Proton Torpedo.
"4 Attack Dice at Range 2-3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your Focus results to a Crit result."

It's one shot and costs 4pts, but it does increase your squadron's damage output in the vital first engagement. Also note if you fire them after any other weapons have stripped shields or evade tokens you have a decent chance of getting a crit through.


Top
   
PostPosted: Mon Mar 24, 2014 10:35 pm 
Offline
User avatar

Joined: Tue Sep 18, 2007 3:19 pm
Posts: 1460
Location: Waikiki
Thanks Matt,

Yeah I ran high ps ywing at the last tourney with protons and whilst effective they were usually punished pretty quickly. Think its time to look for more effective partnerships than an hwk...


Top
   
PostPosted: Mon Mar 24, 2014 11:25 pm 
Offline
User avatar

Joined: Tue Sep 18, 2007 3:19 pm
Posts: 1460
Location: Waikiki
And another one:

Image

Yeah I don't get his special rule, what am I missing? :oops:


Top
   
PostPosted: Mon Mar 24, 2014 11:29 pm 
Offline

Joined: Fri Nov 14, 2008 3:57 pm
Posts: 2314
Location: Perth
Stealth Device works until you are "hit by an attack". THis text would therefore mean the defender is "hit", and would lose Stealth Device without having taken any damage from the attack.

I can't think of any other card that would be affected by this pilot's text off the top of my head.


Top
   
PostPosted: Tue Mar 25, 2014 7:19 am 
Offline
User avatar

Joined: Tue Aug 07, 2007 9:37 pm
Posts: 11303
I agree, it looks like he is a dedicated stealth-stripper.
Well worth it too at that price!


Top
   
PostPosted: Tue Mar 25, 2014 8:00 am 
Offline
User avatar

Joined: Wed Apr 14, 2010 12:04 pm
Posts: 1162
Quote:
Stealth Device works until you are "hit by an attack". THis text would therefore mean the defender is "hit", and would lose Stealth Device without having taken any damage from the attack.

I can't think of any other card that would be affected by this pilot's text off the top of my head.
Does vader crew card work the same way ?

I have been playing against wedge with r2d2 shield and marksmanship , Han Solo with Luke sky walker crew card falcon tital card elusiveness and shield up grade. This combo has been a real head ache. Both normally shoot first Han re rolls to hit if miss's Luke activates and he gets to reroll miss's due to Han and the wedge shoots denying 1 evade dice . After the first pass Han and Luke real come into there own and the extra shields make both a tank. Wedge able to get the shields back due to r2 and 3 shields means it's been hard to get him down to hull on the first pass.
Any thoughts ?


Top
   
PostPosted: Tue Mar 25, 2014 9:03 am 
Offline

Joined: Fri Nov 14, 2008 3:57 pm
Posts: 2314
Location: Perth
Quote:
Quote:
Stealth Device works until you are "hit by an attack". THis text would therefore mean the defender is "hit", and would lose Stealth Device without having taken any damage from the attack.

I can't think of any other card that would be affected by this pilot's text off the top of my head.
Does vader crew card work the same way ?
It does not. Vader crew card is not an attack, so even though (yay!) free damage on your opponent, it won't remove stealth device.


Top
   
PostPosted: Tue Mar 25, 2014 4:24 pm 
Offline
User avatar

Joined: Tue Aug 07, 2007 9:37 pm
Posts: 11303
Quote:
I can't think of any other card that would be affected by this pilot's text off the top of my head.
Assault Missiles!!
When Lieutenant Blount fires his Assault Missiles, they always deal splash damage. Even if he rolls nothing but blanks and his target rolls nothing but evade results, the attack is still considered a hit. This means that all those TIE fighters flying within range “1” of each other are effectively guaranteed to suffer one point of hull damage as soon as they come into range of Lieutenant Blount’s Assault Missiles.


Top
   
PostPosted: Tue Mar 25, 2014 4:29 pm 
Offline

Joined: Fri Nov 14, 2008 3:57 pm
Posts: 2314
Location: Perth
Quote:
Quote:
I can't think of any other card that would be affected by this pilot's text off the top of my head.
Assault Missiles!!
When Lieutenant Blount fires his Assault Missiles, they always deal splash damage. Even if he rolls nothing but blanks and his target rolls nothing but evade results, the attack is still considered a hit. This means that all those TIE fighters flying within range “1” of each other are effectively guaranteed to suffer one point of hull damage as soon as they come into range of Lieutenant Blount’s Assault Missiles.
:shock:

Good call. This guy's gonna be popular. :lol:


Top
   
 Post subject:
PostPosted: Tue Mar 25, 2014 7:23 pm 
Offline
User avatar

Joined: Sun May 20, 2007 7:50 pm
Posts: 5800
Location: https://advanceop.wordpress.com/
*takes stealth off the list of must haves*

_________________
Image
Maxim 37: There is no 'overkill.' There is only 'open fire' and 'time to reload.' - Schlock Mercenary
Hobby Bloggin


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 21 posts ]  Go to page 1 2 Next

All times are UTC+08:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited