I have just finished reading through the new rules and lists and I am very impressed indeed.
Yeah, I agree with you there. The rules will be quite solid after a few small clarifications. I like your analysis and it will be interesting to see the Infantry and Cavalry dancing with their new profiles, and the phalanx rule does sound very good too (more spearmen coming up!). I like the way that Hordes are now relatively much cheaper than the regiments which will see more of these currently unpopular units on the table-top I hope.
The Dwarves got a big buff which they needed so will now be a lot more competitive. The Forces of Nature list also looks really cool (and they all get Pathfinder
- just as well I went in heavy on these in the Kickstarter
). The Elves did well too (cheaper Bolt Thrower
and that new Wizard unit
makes my eyes water). They've even made the Basilean Arbalests a little more attractive with Blast D3 + 2 being much better than the old Blast D3 - maybe I won't burn them all to keep warm this winter after all.
And now a question - in v1 when choosing a list was the 'no more than three units of the same size' a comp thing or a core rules thing.
This was a competition thing only. The V1 core rules did not set any hard and fast limits beyond needing solid units per hero and war engine and monster inclusion. This has been tightened up a little in the V2 rules.
...and now after all the excitement of the day almost done, with knee-jerks aplenty, lets look at some freshly painted minis!
Kingdoms of Men Foot Guard (Fireforge Deus Vult Templar Knights)
Kingdoms of Men Foot Guard (Fireforge Deus Vult Teutonic Knights)