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X-Wing Wave 7 - WestGamer
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 Post subject: X-Wing Wave 7
PostPosted: Sat Apr 18, 2015 9:03 am 
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 Post subject: Re: X-Wing Wave 7
PostPosted: Sat Apr 18, 2015 9:19 am 
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Hound’s Tooth: Scum
Image

Attacks are unclear, either 2 or 3. Agility 1, and then what looks like 6 hull 6 shields
Actions: Focus and TL
The base is large and shows a 180º arc.

K-WING: Rebels

Image

2-1-5-4
Actions: Focus, TL and something new
The base shows a 360º arc

Tie Punisher/Interdictor: Imperials

Image
2-1- Unclear hull 3 or 6? -3
Actions: Boost, TL and Focus.

Kihraxz Fighter: Scum

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3-2-4-1
Actions: Focus and TL


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 Post subject: Re: X-Wing Wave 7
PostPosted: Sat Apr 18, 2015 9:35 am 
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Ooooooooooh....

Punisher looks particularly cool.

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 Post subject: Re: X-Wing Wave 7
PostPosted: Sat Apr 18, 2015 11:08 am 
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180 degrees does not a turret make. :P


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 Post subject: Re: X-Wing Wave 7
PostPosted: Sat Apr 18, 2015 11:18 am 
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Quote:
180 degrees does not a turret make. :P
True, but it's also better vs Autothrusters. Better with ordnance and crew like tactician. Better against 'outside target's arc' special attacks.
Other than looking like the love child of a Jawa Sandcrawler and the Spaceballs Winnebago, that could be a really good ship.


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 Post subject: Re: X-Wing Wave 7
PostPosted: Tue Apr 28, 2015 12:39 am 
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I favour Imperials, but that K-Wing really does it for me. Probably 3 of those and 3 TIE Punishers, which also look good.


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 Post subject: Re: X-Wing Wave 7
PostPosted: Tue Apr 28, 2015 9:50 am 
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Whats with the arrow in the fire ark of the k-wing ?

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 Post subject: Re: X-Wing Wave 7
PostPosted: Tue Apr 28, 2015 11:34 am 
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It has a turret weapon. It still has the standard forward arc lines because they are very important for a lot of in-game effects, but it has a primary that fires the full 360'.


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 Post subject: Re: X-Wing Wave 7
PostPosted: Tue Apr 28, 2015 12:15 pm 
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Ah I didn't realise it went all the way around on the photo as its hard to see. Thought it was only a small swivel point. Also Battlescribe has the new action listed as SLAM ?

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 Post subject: Re: X-Wing Wave 7
PostPosted: Tue Apr 28, 2015 12:45 pm 
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From what I've read on squad builder there is a mod for slam that reads.

If you perform a slam action and your manoeuvre does not overlap a obstacle/ship perform a free action.

Wondering if its something like daredevil? Be great to get arc dodgers in arc & unload ordnance.

If it is I would say its safe to assume the k wing won't have a K turn & will need to rely on slam actions to get turned around and stay in the fight.

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 Post subject:
PostPosted: Tue Apr 28, 2015 2:15 pm 
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Pretty sure there is a link to the slam action on the FFG website news article. Basically it is move twice (same speed? maneuver) but can't shoot.

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 Post subject: Re: X-Wing Wave 7
PostPosted: Tue Apr 28, 2015 2:48 pm 
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It will allow some amazing blocking moves.


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