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Dystopian Wars Campaign: June - Page 5 - WestGamer
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PostPosted: Sun Jun 09, 2013 5:52 pm 
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Joined: Thu Dec 24, 2009 4:45 pm
Posts: 896
Location: Perth
Quote:
Yeah we weren't too sure, anyway here are the results
Me (Jramsdale):
damage
1 point of damage to Fresnel cruiser
3 points to battleship
lost
time orb
aronax
3 frigates
repaired
Fresnel cruiser 1 point
1 point of the battleship (sent for repairs)

5 reknown earned

Reinforcement of a dreadnought
also elite crew on my Fresnel cruisers squadron

Alex (Innocent):
damage
6 damage to battleship
3 on bomber
2 on bomber
2 frigates taken 1 damage

lost
4 frigates
3 cruisers

5 renown earned

reinforcements 1 (hasn't decided)

repaired
should have 4 points that he can repair

Also if Alex remembers anything its most likely correct
That's all correct, my surviving Frigate Squadron also got Die Hard Crew.
For fun, the score was Jarrod 540 Alex 535! :mrgreen:

A few questions though:
- I prized 2 ships, can I claim the repair points for these given it is a draw?
- when squadrons are completely destroyed, are they replaced straight away or do I have to wait one game?
- When you repair ships in squadron, is it 1 repair point per damage or 1 repair point per ship? (There is a typo page 6 in the player pack).

If No to everything I might not have enough points to play Tweezel this tuesday :(

I'll allocate my repairs and choose my reinforcement once I know these things!

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BFG Tyranid Hive Fleet

Dystopian Wars June 2013 Campaign TFR


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PostPosted: Sun Jun 09, 2013 6:45 pm 
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Location: https://advanceop.wordpress.com/
Quote:
- I prized 2 ships, can I claim the repair points for these given it is a draw?
No.
Quote:
- when squadrons are completely destroyed, are they replaced straight away or do I have to wait one game?
When the entire squadron is destroyed they are crossed off the TFR and must be replaced by re-inforcement rolls.
Quote:
- When you repair ships in squadron, is it 1 repair point per damage or 1 repair point per ship? (There is a typo page 6 in the player pack).
Surviving ships are 1 point per HP, destroyed ships are 1 point per ship. While that sounds odd repair points are generally used to bring a slightly damaged squadron up to full repair. Heavily damaged squadrons should be sent to the rear for repairs (miss one game and come back at full strength for no repair points).

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PostPosted: Sun Jun 09, 2013 6:55 pm 
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Ok I need to make some slight changes to the reporting then...


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PostPosted: Sun Jun 09, 2013 7:36 pm 
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Joined: Thu Dec 24, 2009 4:45 pm
Posts: 896
Location: Perth
Quote:
should have 1 points that he can repair
Jarrod we should both have 3 repair points from our secret base.

AdvanceOp correct me if I am wrong.

It's not as bad as i thought, I should be good for tuesday. I need to do some shopping but I'll post my updated TFR tomorrow.

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Dystopian Wars June 2013 Campaign TFR


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PostPosted: Mon Jun 10, 2013 7:25 am 
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Location: https://advanceop.wordpress.com/
Yes, everyone always has a secret base, so at a minimum you always get 3 repair points.

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PostPosted: Mon Jun 10, 2013 12:28 pm 
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Location: Perth
Ok I'll do the following then:
- In Frigate Squadron 2, Use 1 repair point to bring back 1 destroyed frigate, and 2 repair points to repair the other 2.
- Withdraw the damaged battleship.
- Withdraw the Bomber Squadron.
- Bring a Tanuki Gunship Squadron in as re-inforcement.

TFR updated here.

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BFG Tyranid Hive Fleet

Dystopian Wars June 2013 Campaign TFR


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PostPosted: Mon Jun 10, 2013 1:33 pm 
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Posts: 1897
Here is my TFR..

1 x Borodino Class Battleship - Mimic Generator, Streamlined Hull (187)
3 x Suvorov Class Cruiser - (195)
2 x Novgorod Class Frigate - (50)
3 x Novgorod Class Frigate - (75)
1 x Moskva Class Dreadnought - Fleet Admiral, Experienced engineers (275)
3 x Tambov Class Gunship - Elite Crew (280.5)
1 x Tunguska Class Large Skyship - Ablative Armour (135)
2 x Myshkin Class Bomber - (100)
3 x Suyetka Class Small Skyship - (90)
1 x Shield Tower - (60)
1 x Shield Tower - (60)
1 x Bunker Complex - (160)
1 x Titan Class Transport - (100)
2 x Pesets Class Submarine - (160) 1HP Damage - Sent to Rear
4 x Novgorod Class Frigate - (100)


Last edited by MrGTST on Tue Jun 11, 2013 12:10 pm, edited 2 times in total.

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PostPosted: Mon Jun 10, 2013 5:06 pm 
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Location: https://advanceop.wordpress.com/
Sure why not.

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PostPosted: Mon Jun 10, 2013 5:18 pm 
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Joined: Sun Apr 11, 2010 11:19 am
Posts: 8310
Location: Northern Crusades!
Paulfrank vs Mutantsix
Game Size: 500 pts
Scenario: Meeting Engagement
Winner: Mutantsix


Mutantsix
VP 4pts
Winning a raid 1pt
Capturing Capital class 1pt
Losing Capital class -1pt
Total +5pts

Repairs: replace 2 attack class and 1 Lord Hood. Send Ruler to the rear.
Replacement: Orion destroyers
Experience: Lord Hoods but havn’t rolled yet

Paulfrank
VP 4pts
Opponent with higher renown 1pt
Losing a raid -1pt
Losing Capital Class -1pt
Total +3pts

Repairs: 1pt Plato. Send Aristotle to rear
Replacement: N/A
Experience: Aristotle and Plato's, haven't rolled what yet

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PostPosted: Mon Jun 10, 2013 5:38 pm 
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Posts: 3347
Most likely be looking for a game Saturday or Friday night, if anyone is keen


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PostPosted: Tue Jun 11, 2013 12:03 am 
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Posts: 5800
Location: https://advanceop.wordpress.com/
The Empire of the Blazing sun took on the bear tonight and while the game was on a knifes edge the Russians decided survival was more important and ran up the white flag.

Some horror rolling by the Russians who threw 20+ dice at my land squid three times only to pull off a single critical. I have never seen so many 1s & 2s. Turn 3 could have gone either way but after MrGTST called it we drew cards... just to see... and I pulled two thunderous volleys.

Posthumous Award for Valor goes to my Uwatsu unit who not only dodged a full gun volley from the gunships but also raced in to knock off the Carriers ablative armor opening up the attack run for the torpedo bombers who inflicted a triple critical.

Under the recent rules update this win allows me to claim another land, and I'm being a jerk and have taken the Leeward islands. The last Industrial site on the map. Map is updated, I'll update the ladder tomorrow as there are a few changes to process.

AdvanceOp vs MrGTST
Game Size: 1000 pts
Location: Leeward Islands
Scenario: Epic Conflict
Winner: AdvanceOp

AdvanceOp
Renown gain/loss: +7
Units lost: Ika Squid, Uwatsu Unit
Repairs: Repair Ryuo (2 pts), Repair Onryo (2pts) - 6 points to spare so I may look at changing some unit sizes
Refits/Crew: None
Reinforcements: Gyro Tanks, Tetsubo Flyers

MrGTST
Renown gain/loss: +/- 0
Units lost: Aircraft Carrier
Repairs: I need MrGTST to post this as i have forgotton already :P Some frigate replacements and submarine repairs.
Refits/Crew: Die Hard CRew (Gunships), Experienced Engineers (Dreadnought)
Reinforcements: None (rolled a 1 - doh!)

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Maxim 37: There is no 'overkill.' There is only 'open fire' and 'time to reload.' - Schlock Mercenary
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Last edited by advanceop on Tue Jun 11, 2013 6:56 am, edited 1 time in total.

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PostPosted: Tue Jun 11, 2013 6:55 am 
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Location: https://advanceop.wordpress.com/
Ladder Updated.

Promotions
Congratulations to the following commanders who have been promoted.
Captain Jramsdale
Taisa Innocent (Captain)
Choso AdvanceOp (Rear Admiral)

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Maxim 37: There is no 'overkill.' There is only 'open fire' and 'time to reload.' - Schlock Mercenary
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PostPosted: Tue Jun 11, 2013 12:07 pm 
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Joined: Wed Mar 08, 2006 1:26 pm
Posts: 1897
Yes, my crew's have all been sent back for Gunnery practice!!!

20+ dice salvo's from the Dreadnought, rolling up 3 hits was probably the highlight along with a linked shot from one of my gunships at 14 dice from memory which failed to damage a lone frigate which then went on to smash my carrier single handed!!!

I used my repair points to bring back the 2 dead novgorod frigates and repair 1 point of damage on the sub. The remaining point of damage will be taken care of now at the rear...

Will be chasing a small lunchtime game to lick my wounds as my TFR continues to shrink! :)


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PostPosted: Tue Jun 11, 2013 12:22 pm 
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Posts: 3347
Got my Sandgroper order from Spartan Games, so more things that I may or may not need to get as reinforcements


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PostPosted: Tue Jun 11, 2013 12:23 pm 
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Can't remember if this has been asked before so I thought I would ask again... :)

Any ships that receive a refit or gain a crew advancement increase the cost by 10%

In many cases that is going to end up with alot of odd points values for the squadron. Do we leave this figure as is, or could we say round it to the nearest 5 points to keep rosters neat and tidy?

Thoughts?


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