I managed two games today resulting in one loss and one rather tight - draw.
Game #1 vs Matt (Eldar)
Things started well with the Scorpion(Eldar Transport?) going down first shot from the warhounds. However, I completely over-extended the Mech Infantry soon after. This was a costly mistake as Matt capitalised by breaking / destroying the two "flank guard" Warhounds in quick succession before piling into the Mech Infantry with the Guardians. Supporting fire got the Eldar over the line and from there things capitulated. The Warlock (850pt Titan) survived the game too, on 1 DC point, after engaging the Leman Russ who had peppered it with shells for two turns.
- When using skimmers, be sure to announce whether or not they are "popped up." I had them in overwatch and promptly forgot to do so, greatly inhibiting their LOS.
- The Manticores were broken fro T1 - 3.
- Sentinels are my favourite unit by far.
Game #2 vs Steve (Iron Warriors)
The Vultures started in overwatch (popped up
) and, unfortunately for Steve, they proed to be a real thorn in his side after I made a few jammy saves. They pretty much tied down movement on one half of the board. From here, my two highlights funnily enough both came from... SENTINELS! The moments of glory included (1) tying down an Ordinatus, unit of Defilers and Land Raider formation in a single turn and (2) corralling a unit of defilers into the corner, protecting the BTS, breaking a unit of Obliterators and providing the opportunity for crossfire - all at once. Sadly, and as you can tell, very surprisingly, neither unit survived the game.
From here, there was a real struggle as the Iron Warriors were consistently being beaten back, but not destroyed outright whereas the Steel Legion, once broken, usually died soon after. The game played out for four turns and after there was only a 1:0 objective count, it went to Victory Points. Of a possible 6,000pts - 50pts split the two sides. Very close and enjoyable game.
- Manticores again broken from Turn 1.
- Planes are great at removing broken units.
- Defilers bring a whole new meaning to "closing the gap." What's that you say? Terrain? ZOC? Pah, we have infiltrate and walker and MW attacks!
- There was alot of reinforced armour, thick rear armour and just armour generally to which I had no MW / TK counter.
I was pleased with how the list operated. Unfortunately it seems that every opponent has an "instant fix" to Artillery units, be it via teleport (where I have Strategy Rating 2 vs 4 or higher) or other artillery (once again, almost always going second). I figure, since blast templates can have a large impact on how someone plays, I will swap the Artillery and Vultures for a Marauder Squadron and Shadowsword Platoon. by relying on planes, i can at least be guaranteed a shot (or an option as to how much AA fire they receive) which the manticores cannot.
I do like the Vultures, but they are high priority targets, lack armour and cost a pretty penny. The Shadowsword will be easier to hide, has better armour and a gun that is TK(D3). Subtle right.