Sorry I misses this post- I've not been on for a bit.
I've been tempted by this game for a while now
Quick question for those who play both games: how does it compare to Dystopian Wars? Is it just DW in space, or are there enough differences (rules, unit profiles or both) to set it apart?
I love the models and as a long time BFG addict, it shouldn't take much to drag me into this!
It's not Dystopian Wars in space. As I came from DWars, I instantly noticed a lot of the same mechanics, terminology and conventions (range bands, MARs, exploding dice etc.). Although I have yet to play a game as I'm still putting my fleet together, you can see a lot of differences too. Obviously there's a stack of mechanics that are specific to a space setting (gravitational slingshots, orbital terrain etc.), but there seem to be more fundamental differences. For a starter, everything seems to move a bit faster and where in DWars you are jostling for position, in Firestorm Armada you will be spending more time flying around in a gigantic fleet-based dogfight. One of my favourite aspects of the DWars game with the Aerial units is that you get a swirling maelstrom of units zipping around the board, so this really appeals. Armada is simpler at face value, but in a good way.
The unit profiles themselves share a fair few characteristics with DWars, but there are differences too. A profound difference in the way Range Bands work in Firestorm Armada is that the different weapons have different band lengths. IE. in DWars, all the range bands are 8", where as in Armada they start at 6" for the Terran's nukes through to the Dindrenzi Railguns at 10" so it has a real effect on the fleets. Each fleet has a radically different feel to it.
Also, this is a game really built around two big alliances, which means you get to mix and match a fair bit if so inclined.
And now http://store.steampowered.com/app/540010
Current Status: Being a fierce game dev warrior.