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[Bolt Action] US Army Slow Grow project log - 5th Infantry - Page 5 - WestGamer
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PostPosted: Sat Feb 13, 2016 11:19 pm 
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Perhaps a stupid qurstion, but did you wash the resin in soapy water first? I find warlord stuff pretty much always has release agent still on it.

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PostPosted: Sun Feb 14, 2016 9:49 am 
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Perhaps a stupid qurstion, but did you wash the resin in soapy water first? I find warlord stuff pretty much always has release agent still on it.
No that won't be it, plastic kit which was already black spray undercoated. The White second coat from the airbrush (light base for green) covered the black no worries. It might be viscosity? I haven't used my airbrush in over 12 months and can't remember the fault finding I used to do.

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PostPosted: Sun Feb 14, 2016 10:31 am 
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Hmmm.... not sure then. I have a gravity feed airbrush.

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PostPosted: Sun Feb 14, 2016 10:52 am 
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All good. Reading this : http://www.badgerairbrush.com/pdf/top10 ... ngtips.pdf
I think it might be number 4. I think it's a viscosity issue. It worked fine with the premix stuff, I'll grab some model air in a green that's similar to army painter army green and build it from there. I do t mind mixing for specifics, but having to mix for primary colours used in an army is pretty lame!

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PostPosted: Tue Feb 16, 2016 8:39 am 
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Alrighty roo. Time for an update. X-posted from my WGAU blog.

As a part of our escalation league, we get bigger toys. Following the unit structure of a single reinforced platoon, I can have one reccon vehicle, one tank-type (incl destroyers etc) type vehicle and a transport for each unit.
What I've opted for is a Jeep (as previous), M4 Sherman (with 75mm gun) and a M8 GreyHound APC.
Artillery wise I've picked up a 105mm Howitzer (which doesn't make the photos as it's in the mail).Historically, the 5th Infantry Division were supported in WWII by the 5th Division Artillery, consisting of the 19th, 46th, 50th and 21st Field Artillery Battallions, each sporting 18x 105mm Howitzers each.
As an aside, with the lickings that the boys have suffered in their 2 games to date, they will be running as Engineer squads from now on (so they get more toys and the option of being Veteran). This means I may need to add a '7' to their sleeves or backs of helmets to signify their
place in the 7th Combat Engineer Battalion.

I guess, my decision making for the Greyhound was two-fold: I wanted a vehicle with the Recce special rule, I've just picked up
some .30cal Machine Gun teams (which locks me out of a .50 Machine gun team, it's one or the other) and as I went with the 105mm Howitzer, I also locked myself out of an Anti-Tank gun.
The Greyhound addresses these short falls, as the main gun is a M6 37mm AT gun, with a forward facing .30cal machine gun and an optional .50 cal pintle-mounted machine gun, making it a bit of an all-rounder.
Lucky for me (getting my history nerd on for the last time here, I swear) the 5th also had the 5th Reconnaissance Troop (Mechanised) attached when they were activated for the WWII roll out.
So historically AND game-wise it fills a role and also seems a legit choice. :)

Similar to the US Infantry build, I thought I'd do an unboxing for those of you who don't collect Bolt Action. So here is an unboxing of the Greyhound APC.
I tried some fancy photoediting shenanigans (using MS Paint on a work computer). But don't worry, I won't be doing that again.

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I picked it up from Tactics... support your locals peeps!

OK - so what's in the box?

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Unwrapping the bubble wrap you get the resin body of the Greyhound and a bag of lead.

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For the most part the kit was pretty nice, but some of the edges were a bit gacky.
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I would need to GS this if I wanted a nice, parade ground finish. ...but I am going to be weathering it up so I should be able to dry brush it and make it look a bit beatup before covering it up with my basing mixture.
That's the .50cal HMG, headlights and brackets and stowage shackles to the side.
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Resin cast from the bottom, turret components to the right. It looks pretty bad, but all of these bits are completely hidden from sight so it's not a big deal.
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Built time was great. The instructions were on the back of the box (if you scroll up^) and the longest part of it was straightening the weapon barrels. The guns still need a little bit more straightening (being lead and smooshed in to a ziplock with all the other bits will do that) which I've done since the photos as I want to cast a .50cal machine gun to make another Infantry team (for later expansion!).
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Then I got the airbrush out and also picked up my first Vallejo paints (ever!) for this project. The Russian Green Primer and Cam Green model air paint.
To the right you can see my earlier attempts at mixing my own airbrush green using the army painter Army Green paint (to do the hull of the M4 Sherman). That pock-mark is where the paint was thinned too far which served for the motivation to get the pre-mix stuff.
The tank turret actually had the similar pock-mark across the top of the turret (above the barrel) which covered well with the Vallejo primer, so I'm not worried about it.
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Here it is with the primer and a 1:1 Primer / Cam Green mix sprayed on with the tyres picked out. Total time on the model so far ~2 hours.
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I think the Warlord kits have a few issues when it comes to scaling (the Greyhound apparently has a 4 man crew inside it somewhere) but visually, the kits are pretty damn close to the real-world.

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I've got some random packs and tarpaulin's that I will paint separately and add later to give it a bit more life. That .50cal mount on the refurbished version isn't the WWII variant so it looks a little different.

So that's it for the unboxing. Other than a few gacky bits on the resin, I really rate the kit. I think I made them worse by trying to clean them, but what evs. If I was pedantic and wanted that parade ground finish, I'd have squared it back with greenstuff. The next photos you see will be the finished products. Painting is 1000x quicker with an airbrush!

Thanks for reading.

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PostPosted: Tue Feb 16, 2016 11:44 am 
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I was hoping you'd get a plastic one, I wanted to see what they looked like compared to the old resin and metal one :)

So what are you planning to put in your 600 point list?

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PostPosted: Tue Feb 16, 2016 3:27 pm 
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Quote:
I was hoping you'd get a plastic one, I wanted to see what they looked like compared to the old resin and metal one :)

So what are you planning to put in your 600 point list?
Yeah Damn! It was still a fun kit to put together. If the plastic kits open with the Infantry driver / gunner flaps on top, that'd be pretty great. I will likely get a second in the long run :)

I've just been playing around with the list, at 601 points I get:
-2nd Lt w/ Friend (Vet)
-Airforce Forward Air Observer w/ friend w/ SMG (Vet)
-8x Engineer Squad (x2 SMG, x2 BAR) (Vet)
-8x Infantry Squad (x1 SMG, x1 BAR) (Reg)
-1x MMG Team (Reg)
-1x Medium Mortar Team w/spotter (Reg)
-1x Sniper team (Reg)
-1x Flamethrower team (Reg)

If that's not too prickly. I could drop the Vet status' on a few for a second MMG (if I get time to convert one, I need greenstuff to cast a second MMG but tactics were sold out on the w/e and I'm not near a GW). The above is the ball park I'm aiming for. After that it's prettymuch just vehicles, the howitzer and a few more boys that will tick up to Vet status as the points open up.

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PostPosted: Tue Feb 16, 2016 3:41 pm 
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It's on the harder side. It'd be a good game against the tough fighters lists, and those with lots of vets, but it'd be on the strong side against most other things (unless the enemy sniper managed to take out the observer and flamethrower early!).

Just for the record--it's odd to have a mix of experience levels in platoons. There are things like the officers and specialist squads like engineers where it would make sense, but other than that it would be weird to have say a vet MMG squad and regular infantry but a vet sniper. Though the dodgiest one is the inexperienced mortar team in an otherwise vet platoon!

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PostPosted: Tue Feb 16, 2016 4:54 pm 
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Its a tough list, but its a good counter for tough fighter lists like mine (which are stupidly hardcore at small points levels, seriously thinking of toning my list down....) The air force dude will either win or lose you games. Quite literally. I'd imagine enemy snipers will target him constantly.

Loving the experimenting with the airbrush. Itm sounds crazy but maybe go grab a cheap airfix kit from tactics and paint it beforehand with the airbrush, i find that you need one model to really get a feel for how to mix and how to shade. After that its all gravy.

Also google colour modulation for tanks, its an advanced technique but yields some serious results.


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PostPosted: Tue Feb 16, 2016 5:56 pm 
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Just for the record--it's odd to have a mix of experience levels in platoons. There are things like the officers and specialist squads like engineers where it would make sense, but other than that it would be weird to have say a vet MMG squad and regular infantry but a vet sniper. Though the dodgiest one is the inexperienced mortar team in an otherwise vet platoon!
I can't see why it should be odd. Sure it "feels" metagamey points wise ... but MMG squads are separate to the infantry which are separate to the mortars. A sniper doesn't do what they do as inexperienced troops :P IMO snipers should all be veterans.

I'd even be happy for people to mix up regular infantry squads... replacements flowed in all the time and some squads would have be fresh compared to the rest.

Personally I tend towards all veterans for my SS because of 1) reputation and 2) I'm too lazy to track different values :P

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PostPosted: Tue Feb 16, 2016 6:10 pm 
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Quote:
Quote:
Just for the record--it's odd to have a mix of experience levels in platoons. There are things like the officers and specialist squads like engineers where it would make sense, but other than that it would be weird to have say a vet MMG squad and regular infantry but a vet sniper. Though the dodgiest one is the inexperienced mortar team in an otherwise vet platoon!
I can't see why it should be odd. Sure it "feels" metagamey points wise ... but MMG squads are separate to the infantry which are separate to the mortars. A sniper doesn't do what they do as inexperienced troops :P IMO snipers should all be veterans.

I'd even be happy for people to mix up regular infantry squads... replacements flowed in all the time and some squads would have be fresh compared to the rest.

Personally I tend towards all veterans for my SS because of 1) reputation and 2) I'm too lazy to track different values :P
Yeah, Though historically / currently for instance, snipers are selected from the regulars for further training, heavy weapons are usually overseen by a corporal or experienced soldiers. The American fluff suggested engineers can be ran as vets purely because their basic training back in WWII was so superior to the average infantry men that they stood out with their skills and equipment.
Quote:
It's on the harder side. It'd be a good game against the tough fighters lists, and those with lots of vets, but it'd be on the strong side against most other things (unless the enemy sniper managed to take out the observer and flamethrower early!).

Just for the record--it's odd to have a mix of experience levels in platoons. There are things like the officers and specialist squads like engineers where it would make sense, but other than that it would be weird to have say a vet MMG squad and regular infantry but a vet sniper. Though the dodgiest one is the inexperienced mortar team in an otherwise vet platoon!
Yeah I thought that might be the case. As an alternative I can drop the vet statuses on all bar HQ (and fluff wise the FOO?) and instead run another MMG team, medic and make the rest up with spare infantry for an infantry squad. I think I've faced listed with mixed experience levels though, do you want to make a ruling all one or the other? I could drop the flame thrower team off as well if too nasty. But I do still feel similar to above argument? I left the bazooka in just for the fun even though I know it won't find any vehicles until next month.
Quote:
Its a tough list, but its a good counter for tough fighter lists like mine (which are stupidly hardcore at small points levels, seriously thinking of toning my list down....) The air force dude will either win or lose you games. Quite literally. I'd imagine enemy snipers will target him constantly.

Loving the experimenting with the airbrush. Itm sounds crazy but maybe go grab a cheap airfix kit from tactics and paint it beforehand with the airbrush, i find that you need one model to really get a feel for how to mix and how to shade. After that its all gravy.

Also google colour modulation for tanks, its an advanced technique but yields some serious results.
Hey man, at the mention of inexperienced mortar teams, were your ears burning? ;)

Yeah a practice model would be gravy. I've got a few SM tanks laying around, might be an excuse to paint up a soul drinkers predator.

That tutorial is absolutely nuts though, by the time I work through it I reckon it'd be March already! I've got the Forge World Vol 1 Masterclass as well to reference.
That said, I've got the colors and could give it 3 layers of zenith highlights before picking out the details. I can't go too crazy or it won't fit with the rest of the crew!

It's a strange thing looking at the real life (dull, one colour, often rough as hell paint work) then looking at the same in model-verse where a dull green is represented with 21 shades and a moderate chipping effect! We do make it hard for ourselves. I've already respected the Sherman tonight so we are back to standard green for now!

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PostPosted: Wed Feb 17, 2016 6:03 am 
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yeh, inex mortars are the bomb but totally dodgy!

Most of the tutorials are insanely detailed anyways so dont try to replicate it all, but you can do the basic highlight package using modular and it looks amazing. The modular basecoat should only add another hour or two.


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PostPosted: Wed Feb 17, 2016 7:13 am 
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Quote:
yeh, inex mortars are the bomb but totally dodgy!

Most of the tutorials are insanely detailed anyways so dont try to replicate it all, but you can do the basic highlight package using modular and it looks amazing. The modular basecoat should only add another hour or two.
Yah. I threw caution to the wind. Started the modular highlight on the Greyhound last night, figured it would be easy enough to strip.
Broke it down to 5 stage base coat rather than 3, got the 5th stage left to do tonight. I was looking at it and initially it was hard to spot the graduation of color, but pop it beside the Sherman which just has the base coat and it really pops. I'll post a comparison photo tonight if I get the 5th layer done in time.

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PostPosted: Wed Feb 17, 2016 8:21 am 
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I think I've faced listed with mixed experience levels though, do you want to make a ruling all one or the other? I could drop the flame thrower team off as well if too nasty. But I do still feel similar to above argument? I left the bazooka in just for the fun even though I know it won't find any vehicles until next month.
No I'm not going to make it a rule, there are times where it makes sense, as Dave says. I just want people to be aware of it, and think about it in relation to the background rather than purely what is better for the points.

I wasn't aware of this stuff when I first started playing Bolt Action, and enjoy it a lot more now that I am.

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PostPosted: Wed Feb 17, 2016 8:33 am 
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Quote:
Quote:
I think I've faced listed with mixed experience levels though, do you want to make a ruling all one or the other? I could drop the flame thrower team off as well if too nasty. But I do still feel similar to above argument? I left the bazooka in just for the fun even though I know it won't find any vehicles until next month.
No I'm not going to make it a rule, there are times where it makes sense, as Dave says. I just want people to be aware of it, and think about it in relation to the background rather than purely what is better for the points.

I wasn't aware of this stuff when I first started playing Bolt Action, and enjoy it a lot more now that I am.
Yeah that's cool. I'm finding this league a great excuse to brush up on history. What I'll do is for each level of points - make two lists. One regular / softer list and a hard list. That way on the night I've got the unit summaries etc and we are good to go regardless who I face. I think it's better that way, sometimes you want it gamier and others you want to see if your guys will stick their heads up or stay pinned. Either way is fun :)

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