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State of the Game - Page 4 - WestGamer
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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 1:08 pm 
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Posts: 270
I like 300, it gives you a lot of force composition flexibility, but I think any points value from 200 up is valid. Forces different approaches to unit selection if you want to maximise your order pool.

After Bumblebee the Su Jian, Johnny Chung the Spec Op was my man of the match last night. Got to mind fry Gabriel de Fersen with Johnny's wicked voodoo skills.

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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 1:15 pm 
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Joined: Mon Jan 17, 2011 6:05 am
Posts: 145
Location: Riverton
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That's pretty nice, two naffatuns is money well spent :D
well, not when a Sphinx flames them both before they so much as move, it ain't :P


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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 1:41 pm 
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Joined: Mon Jan 17, 2011 6:05 am
Posts: 145
Location: Riverton
Quote:
I like 300, it gives you a lot of force composition flexibility, but I think any points value from 200 up is valid. Forces different approaches to unit selection if you want to maximise your order pool.

After Bumblebee the Su Jian, Johnny Chung the Spec Op was my man of the match last night. Got to mind fry Gabriel de Fersen with Johnny's wicked voodoo skills.
campaign spec op or non-campaign?


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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 1:46 pm 
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Joined: Sun Mar 21, 2010 3:21 pm
Posts: 270
ITS4 spec Spec Op, 12 XP. Allows for that little bit of customisation and doesn't get silly.

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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 2:21 pm 
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Joined: Mon Jan 17, 2011 6:05 am
Posts: 145
Location: Riverton
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ITS4 spec Spec Op, 12 XP. Allows for that little bit of customisation and doesn't get silly.
Next time we have a game could you bring him along? I'd like to see how one of those plays.


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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 2:23 pm 
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Joined: Sat Feb 04, 2006 9:10 am
Posts: 9570
Location: Perth
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Quote:
ITS4 spec Spec Op, 12 XP. Allows for that little bit of customisation and doesn't get silly.
Next time we have a game could you bring him along? I'd like to see how one of those plays.
I took an Order sgt with
Spitfire
Holo-Projector Lvl 1 (which is terrible when you read the rules for it :oops: )
Hyper Dynamics level1


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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 2:27 pm 
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Joined: Sun Mar 21, 2010 3:21 pm
Posts: 270
Quote:
Quote:
Quote:
ITS4 spec Spec Op, 12 XP. Allows for that little bit of customisation and doesn't get silly.
Next time we have a game could you bring him along? I'd like to see how one of those plays.
I took an Order sgt with
Spitfire
Holo-Projector Lvl 1 (which is terrible when you read the rules for it :oops: )
Hyper Dynamics level1

Holo projector L1 would be good if your opponent didn't get sent a message of your list earlier in the day..... :mrgreen:

@Dave, certainly! Well have to organise something soon.

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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 2:30 pm 
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Joined: Sat Feb 04, 2006 9:10 am
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Location: Perth
Holo Projector is silly as you essentially dont deploy your Spec Ops model, so your opponent just goes. . .hmmm no Special Ops Model deployed, I guess he is one of these other models


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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 3:01 pm 
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Joined: Sun Mar 21, 2010 3:21 pm
Posts: 270
Or you deploy Max Cavalera using Holo L1 and use the spec ops mini......

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 Post subject: Re: State of the Game
PostPosted: Tue Sep 17, 2013 3:46 pm 
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Joined: Wed Mar 17, 2010 8:05 pm
Posts: 3020
Location: kardinya
Iirc...father sforza has holoprojector level 1.

You can deploy him as common grunt to block opponent's TAG, and at the right moment reveal him & attack with ADHL. Then watch your opponent cry because he doesn't bring any engineer :mrgreen:


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